Source code for madcad.mesh.mesh

from .container import *
from .web import Web
from .wire import Wire


[docs]class Mesh(NMesh): ''' set of triangles, used to represent volumes or surfaces. As volumes are represented by their exterior surface, the same datastructure represent bothvolumes and faces. Note: a Mesh instance can contain non-connex geometries (like many separated parts, called islands), or even non-manifold meshing. In the purpose of part design, the madcad functions may need more regular caracteristics so checking methods exists and it is up the the user to ensure the meshes do provide them when calling the demanding functions. Attributes: points: typedlist of vec3 for points faces: typedlist of uvec3 for faces, the triplet is (a,b,c) such that cross(b-a, c-a) is the normal oriented to the exterior. tracks: typedlist of integers giving the group each face belong to groups: custom information for each group options: custom informations for the entire mesh ''' __slots__ = 'points', 'faces', 'tracks', 'groups', 'options' # BEGIN --- special methods --- def __init__(self, points=None, faces=None, tracks=None, groups=None, options=None): self.points = ensure_typedlist(points, vec3) self.faces = ensure_typedlist(faces, uvec3) self.tracks = ensure_typedlist(tracks if tracks is not None else typedlist.full(0, len(self.faces), 'I'), 'I') self.groups = groups if groups is not None else [None] * (max(self.tracks, default=-1)+1) self.options = options or {}
[docs] def __add__(self, other): ''' return a new mesh concatenating the faces and points of both meshes ''' if isinstance(other, Mesh): r = Mesh( self.points if self.points is other.points else self.points[:], self.faces[:], self.tracks[:], self.groups if self.groups is other.groups else self.groups[:], ) r.__iadd__(other) return r else: return NotImplemented
[docs] def __iadd__(self, other): ''' append the faces and points of the other mesh ''' if isinstance(other, Mesh): if self.points is other.points: self.faces.extend(other.faces) else: lp = len(self.points) self.points.extend(other.points) self.faces.extend(f+lp for f in other.faces) if self.groups is other.groups: self.tracks.extend(other.tracks) else: lt = len(self.groups) self.groups.extend(other.groups) self.tracks.extend(track+lt for track in other.tracks) return self else: return NotImplemented
# END BEGIN --- data management ---
[docs] def strippoints(self) -> list: ''' remove points that are used by no faces, return the reindex list. if used is provided, these points will be removed without usage verification return a table of the reindex made ''' self.points, self.faces, reindex = striplist(self.points, self.faces) return reindex
[docs] def mergepoints(self, merges) -> 'self': ''' merge points with the merge dictionnary {src index: dst index} merged points are not removed from the buffer. ''' j = 0 for i,f in enumerate(self.faces): f = uvec3( merges.get(f[0], f[0]), merges.get(f[1], f[1]), merges.get(f[2], f[2]), ) if not (f[0] == f[1] or f[1] == f[2] or f[2] == f[0]): self.faces[j] = f self.tracks[j] = self.tracks[i] j += 1 del self.faces[j:] del self.tracks[j:] return self
# END BEGIN ---- mesh checks -----
[docs] def issurface(self): ''' return True if the mesh is a well defined surface (an edge has 2 connected triangles at maximum, with consistent normals) such meshes are usually called 'manifold' ''' reached = set() for face in self.faces: for e in ((face[0], face[1]), (face[1], face[2]), (face[2],face[0])): if e in reached: return False else: reached.add(e) return True
[docs] def isenvelope(self): ''' return True if the surfaces are a closed envelope (the outline is empty) ''' return len(self.outlines_oriented()) == 0
[docs] def check(self): ''' raise if the internal data is inconsistent ''' if not (isinstance(self.points, typedlist) and self.points.dtype == vec3): raise MeshError("points must be a typedlist(dtype=vec3)") if not (isinstance(self.faces, typedlist) and self.faces.dtype == uvec3): raise MeshError("faces must be a typedlist(dtype=uvec3)") if not (isinstance(self.tracks, typedlist) and self.tracks.dtype == 'I'): raise MeshError("tracks must be a typedlist(dtype='I')") l = len(self.points) for face in self.faces: for p in face: if p >= l: raise MeshError("some point indices are greater than the number of points", face, l) if face[0] == face[1] or face[1] == face[2] or face[2] == face[0]: raise MeshError("some faces use the same point multiple times", face) if len(self.faces) != len(self.tracks): raise MeshError("tracks list doesn't match faces list length") if max(self.tracks, default=-1) >= len(self.groups): raise MeshError("some face group indices are greater than the number of groups", max(self.tracks, default=-1), len(self.groups))
# END BEGIN --- selection methods ---
[docs] def groupnear(self, point) -> int: ''' return group id if the face the closest to the given point ''' return self.tracks[self.facenear(point)]
[docs] def facenear(self, point) -> int: ''' return the index of the closest triangle to the given point ''' return min( range(len(self.faces)), key=lambda i: distance_pt(point, self.facepoints(i)) )
[docs] def group(self, quals) -> 'Self': ''' extract a part of the mesh corresponding to the designated groups. Groups can be be given in either the following ways: - a set of group indices This can be useful to combine with other functions. However it can be difficult for a user script to keep track of which index correspond to which created group - an iterable of group qualifiers This is the best way to designate groups, and is meant to be used in combination with `self.qual()`. This mode selects every group having all the input qualifiers Example: >>> # create a mesh with only the given groups >>> mesh.group({1, 3, 8, 9}) <Mesh ...> >>> # create a mesh with all the groups having the following qualifiers >>> mesh.group(['extrusion', 'arc']) <Mesh ...> ''' faces = typedlist(dtype=uvec3) tracks = typedlist(dtype='I') for i in self.qualified_indices(quals): faces.append(self.faces[i]) tracks.append(self.tracks[i]) return Mesh(self.points, faces, tracks, self.groups)
[docs] def replace(self, mesh, groups=None) -> 'self': ''' replace the given groups by the given mesh. If groups is not specified, it will take the matching groups (with same index) in the current mesh ''' if groups: groups = set(self.qualified_groups(groups)) else: groups = set(mesh.tracks) j = 0 for i,t in enumerate(self.tracks): if t not in groups: self.faces[j] = self.faces[i] self.tracks[j] = t j += 1 del self.faces[j:] del self.tracks[j:] self += mesh return self
# END BEGIN --- extraction methods ---
[docs] def facepoints(self, f) -> tuple: ''' shorthand to get the points of a face (index is an int or a triplet) ''' if isinstance(f, Integral): f = self.faces[f] return self.points[f[0]], self.points[f[1]], self.points[f[2]]
[docs] def facenormal(self, f) -> vec3: ''' normal for a face ''' if isinstance(f, Integral): f = self.faces[f] p0 = self.points[f[0]] e1 = self.points[f[1]] - p0 e2 = self.points[f[2]] - p0 return normalize(cross(e1, e2))
[docs] def facenormals(self) -> '[vec3]': ''' list normals for each face ''' return typedlist(map(self.facenormal, self.faces), vec3)
[docs] def edgenormals(self) -> '{uvec2: vec3}': ''' dict of normals for each UNORIENTED edge ''' normals = {} for face in self.faces: normal = self.facenormal(face) for edge in ((face[0], face[1]), (face[1], face[2]), (face[2],face[0])): e = edgekey(*edge) normals[e] = normals.get(e,0) + normal for e,normal in normals.items(): normals[e] = normalize(normal) return normals
[docs] def vertexnormals(self) -> '[vec3]': ''' list of normals for each point ''' # collect the mesh border as edges and as points outline = self.outlines_oriented() border = set() for a,b in outline: border.add(a) border.add(b) # sum contributions to normals l = len(self.points) normals = typedlist.full(vec3(0), l) for face in self.faces: normal = self.facenormal(face) if not isfinite(normal): continue for i in range(3): o = self.points[face[i]] # point on the surface if face[i] not in border: # triangle normals are weighted by their angle at the point contrib = anglebt(self.points[face[i-2]]-o, self.points[face[i-1]]-o) normals[face[i]] += contrib * normal # point on the outline elif (face[i], face[i-1]) in outline: # only the triangle creating the edge does determine its normal normals[face[i]] += normal normals[face[i-1]] += normal for i in range(l): normals[i] = normalize(normals[i]) assert len(normals) == len(self.points) return normals
[docs] def tangents(self) -> '{int: vec3}': ''' tangents to outline points ''' # outline with associated face normals edges = {} for face in self.faces: for e in ((face[0], face[1]), (face[1], face[2]), (face[2],face[0])): if e in edges: del edges[e] else: edges[(e[1], e[0])] = self.facenormal(face) # cross neighbooring normals tangents = {} for loop in suites(edges, cut=False): assert loop[-1] == loop[0], "non-manifold mesh" loop.pop() for i in range(len(loop)): c = cross( edges[(loop[i-2],loop[i-1])], edges[(loop[i-1],loop[i])] ) o = cross( self.points[loop[i-2]] - self.points[loop[i]], edges[(loop[i-2],loop[i-1])] + edges[(loop[i-1],loop[i])] ) tangents[loop[i-1]] = normalize(mix(o, c, clamp(length2(c)/length2(o)/NUMPREC, 0, 1) )) return tangents
[docs] def edges(self) -> set: ''' set of UNORIENTED edges present in the mesh ''' edges = set() for face in self.faces: edges.add(edgekey(face[0], face[1])) edges.add(edgekey(face[1], face[2])) edges.add(edgekey(face[2], face[0])) return edges
[docs] def edges_oriented(self) -> set: ''' iterator of ORIENTED edges, directly retreived of each face ''' for face in self.faces: yield face[0], face[1] yield face[1], face[2] yield face[2], face[0]
[docs] def outlines_oriented(self) -> set: ''' return a set of the ORIENTED edges delimiting the surfaces of the mesh ''' edges = set() for face in self.faces: for e in ((face[0], face[1]), (face[1], face[2]), (face[2],face[0])): if e in edges: edges.remove(e) else: edges.add((e[1], e[0])) return edges
[docs] def outlines_unoriented(self) -> set: ''' return a set of the UNORIENTED edges delimiting the surfaces of the mesh this method is robust to face orientation aberations ''' edges = set() for face in self.faces: for edge in ((face[0],face[1]),(face[1],face[2]),(face[2],face[0])): e = edgekey(*edge) if e in edges: edges.remove(e) else: edges.add(e) return edges
[docs] def outlines(self) -> 'Web': ''' return a Web of ORIENTED edges ''' return Web(self.points, self.outlines_oriented())
[docs] def groupoutlines(self) -> 'Web': ''' return a Web of ORIENTED edges indexing groups. On a frontier between multiple groups, there is as many edges as groups, each associated to a group. ''' edges = typedlist(dtype=uvec2) # outline tracks = typedlist(dtype='I') # groups for edges tmp = {} # faces adjacent to edges for i,face in enumerate(self.faces): for e in ((face[1],face[0]),(face[2],face[1]),(face[0],face[2])): track = self.tracks[i] if e in tmp: if tmp[e] != track: edges.append(e) tracks.append(track) del tmp[e] else: tmp[(e[1],e[0])] = track edges.extend(tmp.keys()) tracks.extend(tmp.values()) return Web(self.points, edges, tracks, self.groups)
[docs] def frontiers(self, *args) -> 'Web': ''' return a Web of UNORIENTED edges that split the given groups appart. The arguments are groups indices or lists of group qualifiers (as set in `qualify()`). If there is one only argument it is considered as as list of arguments. - if no argument is given, then return the frontiers between every groups - to include the groups edges that are on the group border but not at the frontier with an other group, add `None` to the group set Example: >>> m = Mesh([...], [uvec3(0,1,2), uvec3(2,1,3)], [0, 1], [...]) >>> m.frontiers(0,1).edges [uvec2(1,2)] >>> # equivalent to >>> m.frontiers({0,1}).edges [uvec2(1,2)] >>> m.frontiers(0,None) [uvec2(0,1), uvec2(0,2)] ''' if args: if len(args) == 1 and hasattr(args[0], '__iter__'): args = args[0] groups = set() for arg in args: if arg is None: groups.add(None) else: groups.update(self.qualified_groups(arg)) else: groups = None edges = typedlist(dtype=uvec2) tracks = typedlist(dtype='I') couples = OrderedDict() belong = {} for i,face in enumerate(self.faces): track = self.tracks[i] if groups is None or None in groups or track in groups: for i in range(len(face)): e = edgekey(face[i-1], face[i]) if e in belong: if belong[e] != track and (groups is None or track in groups and belong[e] in groups): g = edgekey(belong[e],track) edges.append(e) tracks.append(couples.setdefault(g, len(couples))) del belong[e] else: belong[e] = track if groups and None in groups: for e, i in belong.items(): if i in groups: g = (i,None) edges.append(e) tracks.append(couples.setdefault(g, len(couples))) return Web(self.points, edges, tracks, list(couples))
[docs] def surface(self) -> float: ''' total surface of triangles ''' s = 0 for f in self.faces: a,b,c = self.facepoints(f) s += length(cross(a-b, a-c)) return s /2
[docs] def volume(self) -> float: ''' return the volume enclosed by the mesh if composed of envelopes (else it has no meaning) ''' o = self.barycenter() s = 0 for f in self.faces: a,b,c = self.facepoints(f) s += glm.determinant(mat3(a-o, b-o, c-o)) return s /6
[docs] def barycenter(self) -> vec3: ''' surface barycenter of the mesh ''' if not self.faces: return None acc = vec3(0) tot = 0 for f in self.faces: a,b,c = self.facepoints(f) weight = length(cross(b-a, c-a)) tot += weight acc += weight*(a+b+c) return acc / (3*tot)
def propagate(self, atface, atisland=None, find=None, conn=None): ''' return the unconnected parts of the mesh as several meshes ''' if not conn: conn = connef(self.faces) if not self.faces: return reached = [False] * len(self.faces) # faces reached stack = [] # procedure for finding the new islands to propagate on if not find: start = [0] def find(stack, reached): for i in range(start[0],len(reached)): if not reached[i]: stack.append(i) break start[0] = i # propagation while True: # search start point find(stack, reached) # end when everything reached if not stack: break # propagate while stack: i = stack.pop() if reached[i]: continue # make sure this face has not been stacked twice reached[i] = True atface(i, reached) f = self.faces[i] for i in range(3): e = f[i],f[i-1] if e in conn and not reached[conn[e]]: stack.append(conn[e]) if atisland: atisland(reached)
[docs] def splitgroups(self, edges=None): ''' split the mesh groups into connectivity separated groups. the points shared by multiple groups will be duplicated if edges is provided, only the given edges at group frontier will be splitted return a list of tracks for points ''' if edges is None: edges = self.frontiers().edges # mark points on the frontier frontier = [False]*len(self.points) for a,b in edges: frontier[a] = True frontier[b] = True # duplicate points and reindex faces points = copy(self.points) idents = typedlist.full(0, len(self.points), 'I') # track id corresponding to each point duplicated = {} # new point index for couples (frontierpoint, group) def repl(pt, track): if frontier[pt]: key = (pt,track) if key in duplicated: i = duplicated[key] else: i = duplicated[key] = len(points) points.append(points[pt]) idents.append(track) return i else: idents[pt] = track return pt faces = typedlist((uvec3(repl(a,t), repl(b,t), repl(c,t)) for (a,b,c),t in zip(self.faces, self.tracks)), dtype=uvec3) self.points = points self.faces = faces return idents
[docs] def split(self, edges) -> 'Self': ''' split the mesh around the given edges. The points in common with two or more designated edges will be dupliated once or more, and the face indices will be reassigned so that faces each side of the given edges will own a duplicate of that point each. ''' # get connectivity and set of edges to manage conn = connef(self.faces) edges = set(edgekey(*edge) for edge in edges) # collect the points to multiply ranks = Counter(p for e in edges for p in e) separations = set(p for p, count in ranks.items() if count > 1) newfaces = deepcopy(self.faces) # for each edge, reassign neighboring faces to the proper points for edge in edges: for pivot in edge: if edge in conn and pivot in newfaces[conn[edge]]: dupli = len(self.points) self.points.append(self.points[pivot]) # change the point index in every neighbooring face front = edge while front in conn: fi = conn[front] f = arrangeface(self.faces[fi], pivot) fm = arrangeface(newfaces[fi], pivot) assert f[0] == pivot if fm[0] != pivot: break newfaces[fi] = uvec3(dupli, fm[1], fm[2]) if pivot == front[0]: front = (pivot, f[2]) elif pivot == front[1]: front = (f[1], pivot) else: raise AssertionError('error in connectivity') if edgekey(*front) in edges: break self.faces = newfaces return self
[docs] def islands(self, conn=None) -> '[Mesh]': ''' return the unconnected parts of the mesh as several meshes ''' islands = [] faces = typedlist(dtype=uvec3) tracks = typedlist(dtype='I') def atface(i, reached): faces.append(self.faces[i]) tracks.append(self.tracks[i]) def atisland(reached): islands.append(Mesh(self.points, deepcopy(faces), deepcopy(tracks), self.groups)) faces.clear() tracks.clear() self.propagate(atface, atisland, conn=conn) return islands
[docs] def flip(self) -> 'Self': ''' flip all faces, getting the normals opposite ''' return Mesh(self.points, typedlist((uvec3(f[0],f[2],f[1]) for f in self.faces), dtype=uvec3), self.tracks, self.groups)
[docs] def orient(self, dir=None, conn=None) -> 'Self': ''' flip the necessary faces to make the normals consistent, ensuring the continuity of the out side. Argument `dir` tries to make the result deterministic: * if given, the outermost point in this direction will be considered pointing outside * if not given, the farthest point to the barycenter will be considered pointing outside note that if the mesh contains multiple islands, that direction must make sense for each single island ''' if dir: metric = lambda p, n: (dot(p, dir), abs(dot(n, dir))) orient = lambda p, n: dot(n, dir) else: center = self.barycenter() metric = lambda p, n: (length2(p-center), abs(dot(n, p-center))) orient = lambda p, n: dot(n, p-center) if not conn: conn = Asso( (edgekey(*e),i) for i,f in enumerate(self.faces) for e in ((f[0],f[1]), (f[1],f[2]), (f[2],f[0])) ) faces = self.faces normals = self.facenormals() reached = [False] * len(faces) # faces reached stack = [] # propagation while True: # search start point best = (-inf,0) candidate = None for i,f in enumerate(faces): if not reached[i]: for p in f: score = metric(self.points[p], normals[i]) if score > best: best, candidate = score, i if orient(self.points[p], normals[i]) < 0: faces[i] = (f[2],f[1],f[0]) # end when everything reached if candidate is None: break else: stack.append(candidate) # process neighbooring while stack: i = stack.pop() if reached[i]: continue # make sure this face has not been stacked twice reached[i] = True f = faces[i] for i in range(3): e = f[i], f[i-1] for n in conn[edgekey(*e)]: if reached[n]: continue nf = faces[n] # check for orientation continuity if arrangeface(nf,f[i-1])[1] == f[i]: faces[n] = (nf[2],nf[1],nf[0]) # propagate stack.append(n) return self
# END BEGIN ----- output methods ------ def display(self, scene): from .. import displays m = self.own(points=True) m.split(m.frontiers().edges) edges = m.outlines().edges # select edges above a threshold tosplit = [] thresh = cos(settings.display['sharp_angle']) conn = connef(m.faces) for edge, f1 in conn.items(): if edge[1] > edge[0]: continue f2 = conn.get((edge[1],edge[0])) if f2 is None: continue if m.tracks[f1] != m.tracks[f2] or dot(m.facenormal(f1), m.facenormal(f2)) <= thresh: tosplit.append(edge) m.split(tosplit) # get the group each point belong to idents = [0] * len(m.points) for face, track in zip(m.faces, m.tracks): for p in face: idents[p] = track normals = m.vertexnormals() if not m.points or not m.faces: return displays.Display() return displays.SolidDisplay(scene, typedlist_to_numpy(m.points, 'f4'), typedlist_to_numpy(normals, 'f4'), typedlist_to_numpy(m.faces, 'u4'), typedlist_to_numpy(edges, 'u4'), typedlist_to_numpy(idents, 'u4'), color = self.options.get('color'), ) def __repr__(self): return '<Mesh with {} points at 0x{:x}, {} faces>'.format(len(self.points), id(self.points), len(self.faces)) def __str__(self): return 'Mesh(\n points={},\n faces={},\n tracks={},\n groups={},\n options={})'.format( reprarray(self.points, 'points'), reprarray(self.faces, 'faces'), reprarray(self.tracks, 'tracks'), reprarray(self.groups, 'groups'), repr(self.options))
# END def mktri(mesh, pts, track=0): ''' append a triangle ''' mesh.faces.append(pts) mesh.tracks.append(track) def mkquad(mesh, pts, track=0): ''' append a quad, choosing the best diagonal ''' if ( distance2(mesh.points[pts[0]], mesh.points[pts[2]]) <= distance2(mesh.points[pts[1]], mesh.points[pts[3]]) ): mesh.faces.append((pts[:-1])) mesh.faces.append((pts[3], pts[0], pts[2])) else: mesh.faces.append((pts[0], pts[1], pts[3])) mesh.faces.append((pts[2], pts[3], pts[1])) mesh.tracks.append(track) mesh.tracks.append(track)