joints - Kinematic Joints definition¶
- class Ball(s1, s2, p1, p2=None)¶
Joint for rotation all around a point.
classical definition: Ball (point) the initial state doen’t require more data the class holds a point for each side
- class Pivot(s1, s2, a1, a2=None, position=None)¶
Junction for rotation only around an axis
classical definition: Pivot (axis) no additional information is required by the initial state this class holds an axis for each side
- class Gliding(s1, s2, a1, a2=None, position=None)¶
Joint for rotation and translation around an axis
classical definition: Gliding pivot (axis) the initial state doesn’t require more data this class holds an axis for each side
- class Track(s1, s2, b1, b2=None, position=None)¶
Joint for translation only in a direction
classical definition: Track (direction vector) the initial state requires more parameters: the relative placements of the solids this class holds a base for each of the solids, bases are (0,X,Y) where X,Y are constrained to keep the same direction across bases, and the bases origins lays on their common Z axis
- class Punctiform(s1, s2, a1, p2=None)¶
Joint for rotation all around a point belonging to a plane.
classical definition: Punctiform/Sphere-Plane (axis) the initial state does’t require more data the class holds a normal axis for the plane side, and a point for the sphere side (that defaults to the axis’origin)
- class Planar(s1, s2, a1, a2=None, position=None)¶
Joint for translation in 2 directions and rotation around the third direction
classical definition: Planar (direction vector) the initial state requires an additional distance between the solids this class holds an axis for each side, the axis origins are constrained to share the same projections on the normal
- class Gear(s1, s2, ratio, a1, a2=None, position=None)¶
Gear interaction between two solids.
ratiois the factor from the rotation of s1 to the rotation of s2 The two pinions are considered circular, but no assumption is made on their radius or relative inclination. The interaction is symetric.
As solids don’t hold more data than only their pose (position and orientation), there is no way to distinguish the gear in a pose, and in the same pose rotated by \(2 \pi\).
Therefore rotation jumps can occurs when several gears are tied.
- class Helicoid(s0, s1, step, b0, b1=None, position=None)¶
Screw a solid into an other.
stepis the translation distance needed for that one solid turn by 2*pi around the other The interaction is symetric.
As solids orientation is in \([0;~ 2 \pi]\), when the gap in the helicoid is bigger than
stepthen the joints solids only rotates by
gap/step * 2*pi % 2*pi
If the helicoid is involved in any gearings or reductors, the result might be not what was expected.